Power Play

Author: Asi Burak
Publisher: St. Martin's Press
ISBN: 1250089344
Size: 76.38 MB
Format: PDF, Docs
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But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world.

Power Play

Author: Asi Burak
Publisher: Macmillan
ISBN: 1250089336
Size: 65.16 MB
Format: PDF, Docs
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Part 1. Not playing around anymore -- Part 2. From Jeddah to Nairobi -- Part 3. From the lab to the screen -- Part 4. The tools of a new generation.

Reality Is Broken

Author: Jane McGonigal
Publisher: Penguin
ISBN: 9781101475492
Size: 35.35 MB
Format: PDF, Docs
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In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to ...

Knowledge Games

Author: Karen Schrier
Publisher: JHU Press
ISBN: 1421419203
Size: 16.27 MB
Format: PDF, Mobi
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This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

Moral Combat

Author: Patrick M. Markey
Publisher: BenBella Books, Inc.
ISBN: 1942952996
Size: 10.64 MB
Format: PDF, Mobi
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In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

Churchill S Legacy

Author: Alan Watson
Publisher: Bloomsbury Publishing
ISBN: 1408880237
Size: 25.94 MB
Format: PDF, ePub
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Churchill's Legacy describes how Churchill wielded his influence in post-war politics to enable the restoration of Europe through two key speeches in 1946.

The Video Game Debate

Author: Rachel Kowert
Publisher: Routledge
ISBN: 131756717X
Size: 39.57 MB
Format: PDF, Mobi
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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public.

Mycelium Running

Author: Paul Stamets
Publisher: Ten Speed Press
ISBN: 1607741245
Size: 15.50 MB
Format: PDF
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Heavily referenced and beautifully illustrated, this book is destined to be a classic reference for bemushroomed generations to come. From the Trade Paperback edition.

Alternate Reality Games

Author: Charles Palmer
Publisher: CRC Press
ISBN: 1498722393
Size: 38.52 MB
Format: PDF, Kindle
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Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs.