Atari Age

Author: Michael Z. Newman
Publisher: MIT Press
ISBN: 0262035715
Size: 28.65 MB
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The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful)

Atari To Zelda

Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262034395
Size: 63.97 MB
Format: PDF, Kindle
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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."

Video Games Around The World

Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Size: 74.38 MB
Format: PDF, Docs
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

Atari Inc Business Is Fun

Author: Marty Goldberg
Publisher: Syzygy Press
ISBN: 0985597402
Size: 40.16 MB
Format: PDF, ePub
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Atari Inc. - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.' Nearly 8 years in the making, Atari Inc.

The Ecology Of Games

Author: Katie Salen
Publisher: MIT Press
ISBN: 026269364X
Size: 56.52 MB
Format: PDF, Docs
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An exploration of games as systems in which young people participate as gamers,producers, and learners

Breakout

Author: Jamie Lendino
Publisher:
ISBN: 9780692851272
Size: 34.50 MB
Format: PDF, ePub, Mobi
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Jamie Lendino is the Editor-in-Chief of ExtremeTech.com. Previously, he managed the consumer electronics reviews team for PCMag.com, and has written for the print and digital versions of PC Magazine for over 10 years.

Supercade

Author: Van Burnham
Publisher: MIT Press (MA)
ISBN: 9780262024921
Size: 37.69 MB
Format: PDF, Docs
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A fascinating visual tour of the videogame age re-introduces readers to classic games such as Pong, Pac-Man, and Asteroids while exploring--in full color--the evolution of game technology.

Inventing The Medium

Author: Janet H. Murray
Publisher: MIT Press (MA)
ISBN: 9780262016148
Size: 15.49 MB
Format: PDF, ePub, Mobi
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With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Cheating

Author: Mia Consalvo
Publisher: MIT Press
ISBN: 026225011X
Size: 69.27 MB
Format: PDF, Kindle
View: 5861
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Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing.

The Second Self

Author: Sherry Turkle
Publisher: MIT Press
ISBN: 0262250675
Size: 25.14 MB
Format: PDF, ePub, Docs
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Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text.Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners -- people ...